MECHANICAL DESIGN ENGINEERING – Geometrical Dimensioning and Tolerancing_What is the TOTAL RUNOUT tolerance?

Description Definition: Total Runout is how much one entire feature or surface varies with respect to a datum when the part is rotated 360° around the datum axis. Total runout controls both the amount of variation in the surface as the part is rotated, but the amount of variation in the axial dimension. Both radial... Continue Reading →

MECHANICAL DESIGN ENGINEERING – Geometrical Dimensioning and Tolerancing_What is the CIRCULAR RUNOUT tolerance?

Runout is one of the oldest and simplest concepts used in GD & T. Maybe as a child you stood your bicycle upside down on the ground and spun a wheel. If you fixed your stare on the shiny rim where it passed a certain part of the frame, you could see the rim wobble... Continue Reading →

MECHANICAL DESIGN ENGINEERING – Geometrical Dimensioning and Tolerancing_What is the SYMMETRY tolerance?

Among the 14 used GD & T symbols in the category of Location Tolerances there are 3 types. 1. The Position Tolerance 2. The Concentricity Tolerance 3. The Symmetry Tolerance From these 3 tolerance types, only the Position Tolerance is often used as it is also easy to measure. The other 2 are in general... Continue Reading →

MECHANICAL DESIGN ENGINEERING – Geometrical Dimensioning and Tolerancing_What is the CONCENTRICITY tolerance?

The functionality of a part in an assembly is usually well defined by the 4 form tolerances (straigthness, flatness, circularity and cylindricity) and among the orientation tolerances by the 3 most frequent ones: the position, the perpendicularity and the parallelism tolerance. Yet we have 14 different types of tolerances in total, which can be anytime... Continue Reading →

SOLIDWORKS – Bug Rover _ Part 4 – Assembly Design

As we've already seen in the previous posts, The Bug Rover is made of various components. In this post we'll put everything together in the final product. But before to create the final assembly, let's create first the Sub-Assembly called Carterpilar which will be later used as multiple instances for the final assembly. Let's start:... Continue Reading →

SOLIDWORKS – Bug Rover _ Part 3 – Carterpilar Design

In this Part of Bug Rover design work, I'll show you the 3 main components of the Carterpilar assembly. These are: The Star Gear, The Gear Cap, The Wheel and The Carterpillar. Let's start: THE STAR GEAR STEP 1 Create a new part STEP 2 On Front plane draw the following sketch and revolve it... Continue Reading →

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