Runout is one of the oldest and simplest concepts used in GD & T. Maybe as a child you stood your bicycle upside down on the ground and spun a wheel. If you fixed your stare on the shiny rim where it passed a certain part of the frame, you could see the rim wobble... Continue Reading →
Why Lightning is Deadly?
When we travel by plane the cruising altitude is always above the clouds (at around 12.000 meters high). If your flight is on a full sunny day and you look downwards though the window at that height you either see the ground below or a white blanket of clouds. But that will quickly becomes boring,... Continue Reading →
LEAN MANUFACTURING – DESIGNING A CAR – Inventing something new
Inventing something new doesn' necessarily means that you come out with a revolutionaly product which nobody ever seen or though about before. Nowadays with so much tech available the possiblilty to really do so it exceptionally low. Yet improving an existing product adding features on it like no-one did before and create a memorable user... Continue Reading →
SOLIDWORKS_Viking Helmet
In this post I'll show you how to design a Viking Helmet made of 2 main componets :The Helmet Body and the Horn Body, which will make the final assembly in a Viking Helmet Product. Let's start with The Helmet!! THE HELMET STEP 1 Create new part STEP 2 Create 2 reference planes, each at... Continue Reading →
LEAN MANUFACTURING – DESIGNING A CAR – The Techniques of Lean Design
It's wonderful to know that new products can be produced faster with less effort and fewer errors. However, innovations are most useful when they are available to everyone and practices at General Motors, Volkswagen and the other mass producers, lag far behind. I know because myself I was doing this for years and during the... Continue Reading →
MECHANICAL DESIGN ENGINEERING – Geometrical Dimensioning and Tolerancing_What is the SYMMETRY tolerance?
Among the 14 used GD & T symbols in the category of Location Tolerances there are 3 types. 1. The Position Tolerance 2. The Concentricity Tolerance 3. The Symmetry Tolerance From these 3 tolerance types, only the Position Tolerance is often used as it is also easy to measure. The other 2 are in general... Continue Reading →
MECHANICAL DESIGN ENGINEERING – Geometrical Dimensioning and Tolerancing_What is the CONCENTRICITY tolerance?
The functionality of a part in an assembly is usually well defined by the 4 form tolerances (straigthness, flatness, circularity and cylindricity) and among the orientation tolerances by the 3 most frequent ones: the position, the perpendicularity and the parallelism tolerance. Yet we have 14 different types of tolerances in total, which can be anytime... Continue Reading →
CREO PARAMETRIC 6.0 – Audi Wheel Rim Design
A wheel rim design can be done in different ways, depending on the wanted pattern and the used CAD software. In this example I show you a version of Wheel Rim used on AUDI cars and how to do it in CREO Parametric CAD software. A wheel rim can also be done in 1 piece... Continue Reading →
The Art of Coffee – How to make a good coffee?
After, Water and Tea, the 3rd one most consumed refreshment drink must be the COFFEE. At some point I am tempted to put coffee in the same position with tea as both being the 2nd most consumed drinks on the planet, but I guess Tea better deserves the 2nd place. Like Tea, making a good... Continue Reading →
THE ART OF TEA – How to make a good Tea?
I am sure most people will say, what's so much of science to make a good tea? Should not be a big deal, simply take a bag of tea or tea leafs and put it in a cup with boiled water, then add some sweetener and done. The tea is ready. Right? Well... things are... Continue Reading →